DeviantART and Wacom are proud to present the second Intuos4 "Bring Your Vision To Life" contest! Open to all artists all over the world, we challenge you to show us your dreams and aspirations for the future. Get drawing!
Artist's Comments
The long awaited follow-up to my first emote tutorial's finally here! This was done between 12 and 3am, so spelling mistakes and whatnot can be blamed on that.
Comments
Maybe this is why some ppl say that some of my emoticons should be faster. I tend to use small delays like 3/100 and 5/100 sometimes. I have studied some of dA's famous emoticonist to learn about emoticon making and seen even 0 delays. i have actually been looking for more advanced tutorials like this.
-- My gallery: [link] My prints: [link] My emoticons: [link] My emotes: Hmm, maybe I should think about switching to this program instead because it has more time options. ImageReady only gives you like 6 different seconds to pick from and from that you just double frames up with only makes your GIF larger.
-- -= Art Tutorial List=- My Website | Merchandise Using a higher delay and moving the object further can still give a very smooth animation, but it takes a bit of practice. One technique I use when I'm unsure is to make a frame for each pixel of movement and start trimming it by removing every other one, every second and third one, and so on, until it's got the right speed and smoothness. In some instances it requires such a fast movement that something can jump 30-40 pixels in just a couple of frames. When that happens, cartoon-like "speed lines" can be put into the second frame to show the course of movement, but they need only remain for a tenth of a second to be effective. I used that technique in one of my avatars, here: [link] Give it a frame-by-frame look to see what I mean
-- Silly cheese... oh wow, I had no idea ImageReady did that
That browser speed issue really only comes into play for speeds of 5/100ths of a second or less, but I've seen people try to put in every little pixel of movement to make it as smooth as possible and then try to speed it up by putting in a 0 frame delay. That usually causes it to go even slower, and trips some people up -- Silly cheese... |
Details
January 24, 2006
480 KB 900×2360 StatisticsShare
Link
Embed
Thumb
|
Critiques
Thank you for your Critique
You are not logged in.